💯Go Struct and Field validation, including Cross Field, Cross Struct, Map, Slice and Array diving
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validator/_examples/gin-upgrading-overriding/v8_to_v9.go

56 lines
936 B

package main
import (
"reflect"
"sync"
"github.com/gin-gonic/gin/binding"
"gopkg.in/go-playground/validator.v9"
)
type defaultValidator struct {
once sync.Once
validate *validator.Validate
}
var _ binding.StructValidator = &defaultValidator{}
func (v *defaultValidator) ValidateStruct(obj interface{}) error {
if kindOfData(obj) == reflect.Struct {
v.lazyinit()
if err := v.validate.Struct(obj); err != nil {
return error(err)
}
}
return nil
}
func (v *defaultValidator) Engine() interface{} {
v.lazyinit()
return v.validate
}
func (v *defaultValidator) lazyinit() {
v.once.Do(func() {
v.validate = validator.New()
v.validate.SetTagName("binding")
// add any custom validations etc. here
})
}
func kindOfData(data interface{}) reflect.Kind {
value := reflect.ValueOf(data)
valueType := value.Kind()
if valueType == reflect.Ptr {
valueType = value.Elem().Kind()
}
return valueType
}