💯Go Struct and Field validation, including Cross Field, Cross Struct, Map, Slice and Array diving
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package main
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import (
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"database/sql"
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"database/sql/driver"
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"fmt"
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"reflect"
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"gopkg.in/go-playground/validator.v8"
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)
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// DbBackedUser User struct
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type DbBackedUser struct {
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Name sql.NullString `validate:"required"`
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Age sql.NullInt64 `validate:"required"`
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}
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func main() {
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config := &validator.Config{TagName: "validate"}
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validate := validator.New(config)
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// register all sql.Null* types to use the ValidateValuer CustomTypeFunc
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validate.RegisterCustomTypeFunc(ValidateValuer, sql.NullString{}, sql.NullInt64{}, sql.NullBool{}, sql.NullFloat64{})
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x := DbBackedUser{Name: sql.NullString{String: "", Valid: true}, Age: sql.NullInt64{Int64: 0, Valid: false}}
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errs := validate.Struct(x)
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if errs != nil {
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fmt.Printf("Errs:\n%+v\n", errs)
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}
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}
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// ValidateValuer implements validator.CustomTypeFunc
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func ValidateValuer(field reflect.Value) interface{} {
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if valuer, ok := field.Interface().(driver.Valuer); ok {
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val, err := valuer.Value()
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if err == nil {
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return val
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}
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// handle the error how you want
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}
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return nil
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}
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