package blademaster import ( "os" "path" ) func lastChar(str string) uint8 { if str == "" { panic("The length of the string can't be 0") } return str[len(str)-1] } func joinPaths(absolutePath, relativePath string) string { if relativePath == "" { return absolutePath } finalPath := path.Join(absolutePath, relativePath) appendSlash := lastChar(relativePath) == '/' && lastChar(finalPath) != '/' if appendSlash { return finalPath + "/" } return finalPath } func resolveAddress(addr []string) string { switch len(addr) { case 0: if port := os.Getenv("PORT"); port != "" { //debugPrint("Environment variable PORT=\"%s\"", port) return ":" + port } //debugPrint("Environment variable PORT is undefined. Using port :8080 by default") return ":8080" case 1: return addr[0] default: panic("too much parameters") } } // cleanPath is the URL version of path.Clean, it returns a canonical URL path // for p, eliminating . and .. elements. // // The following rules are applied iteratively until no further processing can // be done: // 1. Replace multiple slashes with a single slash. // 2. Eliminate each . path name element (the current directory). // 3. Eliminate each inner .. path name element (the parent directory) // along with the non-.. element that precedes it. // 4. Eliminate .. elements that begin a rooted path: // that is, replace "/.." by "/" at the beginning of a path. // // If the result of this process is an empty string, "/" is returned. func cleanPath(p string) string { // Turn empty string into "/" if p == "" { return "/" } n := len(p) var buf []byte // Invariants: // reading from path; r is index of next byte to process. // writing to buf; w is index of next byte to write. // path must start with '/' r := 1 w := 1 if p[0] != '/' { r = 0 buf = make([]byte, n+1) buf[0] = '/' } trailing := n > 1 && p[n-1] == '/' // A bit more clunky without a 'lazybuf' like the path package, but the loop // gets completely inlined (bufApp). So in contrast to the path package this // loop has no expensive function calls (except 1x make) for r < n { switch { case p[r] == '/': // empty path element, trailing slash is added after the end r++ case p[r] == '.' && r+1 == n: trailing = true r++ case p[r] == '.' && p[r+1] == '/': // . element r += 2 case p[r] == '.' && p[r+1] == '.' && (r+2 == n || p[r+2] == '/'): // .. element: remove to last / r += 3 if w > 1 { // can backtrack w-- if buf == nil { for w > 1 && p[w] != '/' { w-- } } else { for w > 1 && buf[w] != '/' { w-- } } } default: // real path element. // add slash if needed if w > 1 { bufApp(&buf, p, w, '/') w++ } // copy element for r < n && p[r] != '/' { bufApp(&buf, p, w, p[r]) w++ r++ } } } // re-append trailing slash if trailing && w > 1 { bufApp(&buf, p, w, '/') w++ } if buf == nil { return p[:w] } return string(buf[:w]) } // internal helper to lazily create a buffer if necessary. func bufApp(buf *[]byte, s string, w int, c byte) { if *buf == nil { if s[w] == c { return } *buf = make([]byte, len(s)) copy(*buf, s[:w]) } (*buf)[w] = c }