// Copyright 2018 Google LLC. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // syntax = "proto3"; package google.devtools.build.v1; import "google/api/annotations.proto"; import "google/devtools/build/v1/build_events.proto"; import "google/protobuf/duration.proto"; import "google/protobuf/empty.proto"; option cc_enable_arenas = true; option go_package = "google.golang.org/genproto/googleapis/devtools/build/v1;build"; option java_multiple_files = true; option java_outer_classname = "BackendProto"; option java_package = "com.google.devtools.build.v1"; // A service for publishing BuildEvents. BuildEvents are generated by Build // Systems to record actions taken during a Build. Events occur in streams, // are identified by a StreamId, and ordered by sequence number in a stream. // // A Build may contain several streams of BuildEvents, depending on the systems // that are involved in the Build. Some BuildEvents are used to declare the // beginning and end of major portions of a Build; these are called // LifecycleEvents, and are used (for example) to indicate the beginning or end // of a Build, and the beginning or end of an Invocation attempt (there can be // more than 1 Invocation in a Build if, for example, a failure occurs somewhere // and it needs to be retried). // // Other, build-tool events represent actions taken by the Build tool, such as // target objects produced via compilation, tests run, et cetera. There could be // more than one build tool stream for an invocation attempt of a build. service PublishBuildEvent { // Publish a build event stating the new state of a build (typically from the // build queue). The BuildEnqueued event must be publishd before all other // events for the same build ID. // // The backend will persist the event and deliver it to registered frontend // jobs immediately without batching. // // The commit status of the request is reported by the RPC's util_status() // function. The error code is the canoncial error code defined in // //util/task/codes.proto. rpc PublishLifecycleEvent(PublishLifecycleEventRequest) returns (google.protobuf.Empty) { option (google.api.http) = { post: "/v1/projects/{project_id=*}/lifecycleEvents:publish" body: "*" additional_bindings { post: "/v1/lifecycleEvents:publish" body: "*" } }; } // Publish build tool events belonging to the same stream to a backend job // using bidirectional streaming. rpc PublishBuildToolEventStream(stream PublishBuildToolEventStreamRequest) returns (stream PublishBuildToolEventStreamResponse) { option (google.api.http) = { post: "/v1/projects/{project_id=*}/events:publish" body: "*" additional_bindings { post: "/v1/events:publish" body: "*" } }; } } // Publishes 'lifecycle events' that update the high-level state of a build: // - BuildEnqueued: When a build is scheduled. // - InvocationAttemptStarted: When work for a build starts; there can be // multiple invocations for a build (e.g. retries). // - InvocationAttemptCompleted: When work for a build finishes. // - BuildFinished: When a build is finished. message PublishLifecycleEventRequest { // The service level of the build request. Backends only uses this value when // the BuildEnqueued event is published to determine what level of service // this build should receive. enum ServiceLevel { // Non-interactive builds can tolerate longer event latencies. This is the // default ServiceLevel if callers do not specify one. NONINTERACTIVE = 0; // The events of an interactive build should be delivered with low latency. INTERACTIVE = 1; } // The interactivity of this build. ServiceLevel service_level = 1; // The lifecycle build event. If this is a build tool event, the RPC will fail // with INVALID_REQUEST. OrderedBuildEvent build_event = 2; // If the next event for this build or invocation (depending on the event // type) hasn't been published after this duration from when {build_event} // is written to BES, consider this stream expired. If this field is not set, // BES backend will use its own default value. google.protobuf.Duration stream_timeout = 3; // Additional information about a build request. These are define by the event // publishers, and the Build Event Service does not validate or interpret // them. They are used while notifying internal systems of new builds and // invocations if the OrderedBuildEvent.event type is // BuildEnqueued/InvocationAttemptStarted. repeated string notification_keywords = 4; // The project this build is associated with. // This should match the project used for the initial call to // PublishLifecycleEvent (containing a BuildEnqueued message). string project_id = 6; } // States which event has been committed. Any failure to commit will cause // RPC errors, hence not recorded by this proto. message PublishBuildToolEventStreamResponse { // The stream that contains this event. StreamId stream_id = 1; // The sequence number of this event that has been committed. int64 sequence_number = 2; } // Build event with contextual information about the stream it belongs to and // its position in that stream. message OrderedBuildEvent { // Which build event stream this event belongs to. StreamId stream_id = 1; // The position of this event in the stream. The sequence numbers for a build // event stream should be a sequence of consecutive natural numbers starting // from one. (1, 2, 3, ...) int64 sequence_number = 2; // The actual event. BuildEvent event = 3; } // Streaming request message for PublishBuildToolEventStream. message PublishBuildToolEventStreamRequest { // The build event with position info. // New publishing clients should use this field rather than the 3 above. OrderedBuildEvent ordered_build_event = 4; // The keywords to be attached to the notification which notifies the start // of a new build event stream. BES only reads this field when sequence_number // or ordered_build_event.sequence_number is 1 in this message. If this field // is empty, BES will not publish notification messages for this stream. repeated string notification_keywords = 5; // The project this build is associated with. // This should match the project used for the initial call to // PublishLifecycleEvent (containing a BuildEnqueued message). string project_id = 6; }