package random import ( "context" "math/rand" "github.com/go-kratos/kratos/v2/selector" "github.com/go-kratos/kratos/v2/selector/node/direct" ) const ( // Name is random balancer name Name = "random" ) var _ selector.Balancer = &Balancer{} // Name is balancer name // WithFilter with select filters func WithFilter(filters ...selector.Filter) Option { return func(o *options) { o.filters = filters } } // Option is random builder option. type Option func(o *options) // options is random builder options type options struct { filters []selector.Filter } // Balancer is a random balancer. type Balancer struct{} // New random a selector. func New(opts ...Option) selector.Selector { var option options for _, opt := range opts { opt(&option) } return &selector.Default{ Balancer: &Balancer{}, NodeBuilder: &direct.Builder{}, Filters: option.filters, } } // Pick pick a weighted node. func (p *Balancer) Pick(_ context.Context, nodes []selector.WeightedNode) (selector.WeightedNode, selector.DoneFunc, error) { if len(nodes) == 0 { return nil, nil, selector.ErrNoAvailable } cur := rand.Intn(len(nodes)) selected := nodes[cur] d := selected.Pick() return selected, d, nil }