package random import ( "context" "math/rand" "github.com/go-kratos/kratos/v2/selector" "github.com/go-kratos/kratos/v2/selector/node/direct" ) const ( // Name is random balancer name Name = "random" ) var _ selector.Balancer = (*Balancer)(nil) // Name is balancer name // Option is random builder option. type Option func(o *options) // options is random builder options type options struct{} // Balancer is a random balancer. type Balancer struct{} // New an random selector. func New(opts ...Option) selector.Selector { return NewBuilder(opts...).Build() } // Pick is pick a weighted node. func (p *Balancer) Pick(_ context.Context, nodes []selector.WeightedNode) (selector.WeightedNode, selector.DoneFunc, error) { if len(nodes) == 0 { return nil, nil, selector.ErrNoAvailable } cur := rand.Intn(len(nodes)) selected := nodes[cur] d := selected.Pick() return selected, d, nil } // NewBuilder returns a selector builder with random balancer func NewBuilder(opts ...Option) selector.Builder { var option options for _, opt := range opts { opt(&option) } return &selector.DefaultBuilder{ Balancer: &Builder{}, Node: &direct.Builder{}, } } // Builder is random builder type Builder struct{} // Build creates Balancer func (b *Builder) Build() selector.Balancer { return &Balancer{} }