package breaker import ( "sync" "time" xtime "go-common/library/time" ) // Config broker config. type Config struct { SwitchOff bool // breaker switch,default off. // Hystrix Ratio float32 Sleep xtime.Duration // Google K float64 Window xtime.Duration Bucket int Request int64 } func (conf *Config) fix() { if conf.K == 0 { conf.K = 1.5 } if conf.Request == 0 { conf.Request = 100 } if conf.Ratio == 0 { conf.Ratio = 0.5 } if conf.Sleep == 0 { conf.Sleep = xtime.Duration(500 * time.Millisecond) } if conf.Bucket == 0 { conf.Bucket = 10 } if conf.Window == 0 { conf.Window = xtime.Duration(3 * time.Second) } } // Breaker is a CircuitBreaker pattern. // FIXME on int32 atomic.LoadInt32(&b.on) == _switchOn type Breaker interface { Allow() error MarkSuccess() MarkFailed() } // Group represents a class of CircuitBreaker and forms a namespace in which // units of CircuitBreaker. type Group struct { mu sync.RWMutex brks map[string]Breaker conf *Config } const ( // StateOpen when circuit breaker open, request not allowed, after sleep // some duration, allow one single request for testing the health, if ok // then state reset to closed, if not continue the step. StateOpen int32 = iota // StateClosed when circuit breaker closed, request allowed, the breaker // calc the succeed ratio, if request num greater request setting and // ratio lower than the setting ratio, then reset state to open. StateClosed // StateHalfopen when circuit breaker open, after slepp some duration, allow // one request, but not state closed. StateHalfopen //_switchOn int32 = iota // _switchOff ) var ( _mu sync.RWMutex _conf = &Config{ Window: xtime.Duration(3 * time.Second), Bucket: 10, Request: 100, Sleep: xtime.Duration(500 * time.Millisecond), Ratio: 0.5, // Percentage of failures must be lower than 33.33% K: 1.5, // Pattern: "", } _group = NewGroup(_conf) ) // Init init global breaker config, also can reload config after first time call. func Init(conf *Config) { if conf == nil { return } _mu.Lock() _conf = conf _mu.Unlock() } // Go runs your function while tracking the breaker state of default group. func Go(name string, run, fallback func() error) error { breaker := _group.Get(name) if err := breaker.Allow(); err != nil { return fallback() } return run() } // newBreaker new a breaker. func newBreaker(c *Config) (b Breaker) { // factory return newSRE(c) } // NewGroup new a breaker group container, if conf nil use default conf. func NewGroup(conf *Config) *Group { if conf == nil { _mu.RLock() conf = _conf _mu.RUnlock() } else { conf.fix() } return &Group{ conf: conf, brks: make(map[string]Breaker), } } // Get get a breaker by a specified key, if breaker not exists then make a new one. func (g *Group) Get(key string) Breaker { g.mu.RLock() brk, ok := g.brks[key] conf := g.conf g.mu.RUnlock() if ok { return brk } // NOTE here may new multi breaker for rarely case, let gc drop it. brk = newBreaker(conf) g.mu.Lock() if _, ok = g.brks[key]; !ok { g.brks[key] = brk } g.mu.Unlock() return brk } // Reload reload the group by specified config, this may let all inner breaker // reset to a new one. func (g *Group) Reload(conf *Config) { if conf == nil { return } conf.fix() g.mu.Lock() g.conf = conf g.brks = make(map[string]Breaker, len(g.brks)) g.mu.Unlock() } // Go runs your function while tracking the breaker state of group. func (g *Group) Go(name string, run, fallback func() error) error { breaker := g.Get(name) if err := breaker.Allow(); err != nil { return fallback() } return run() }