package selector import ( "context" "sync" ) // Default is composite selector. type Default struct { NodeBuilder WeightedNodeBuilder Balancer Balancer Filters []Filter lk sync.RWMutex weightedNodes []Node } // Select select one node. func (d *Default) Select(ctx context.Context, opts ...SelectOption) (selected Node, done DoneFunc, err error) { d.lk.RLock() weightedNodes := d.weightedNodes d.lk.RUnlock() for _, f := range d.Filters { weightedNodes = f(ctx, weightedNodes) } var options SelectOptions for _, o := range opts { o(&options) } for _, f := range options.Filters { weightedNodes = f(ctx, weightedNodes) } candidates := make([]WeightedNode, 0, len(weightedNodes)) for _, n := range weightedNodes { candidates = append(candidates, n.(WeightedNode)) } if len(candidates) == 0 { return nil, nil, ErrNoAvailable } wn, done, err := d.Balancer.Pick(ctx, candidates) if err != nil { return nil, nil, err } return wn.Raw(), done, nil } // Apply update nodes info. func (d *Default) Apply(nodes []Node) { weightedNodes := make([]Node, 0, len(nodes)) for _, n := range nodes { weightedNodes = append(weightedNodes, d.NodeBuilder.Build(n)) } d.lk.Lock() // TODO: Do not delete unchanged nodes d.weightedNodes = weightedNodes d.lk.Unlock() } // DefaultBuilder is de type DefaultBuilder struct { Node WeightedNodeBuilder Balancer BalancerBuilder Filters []Filter } // Build create builder func (db *DefaultBuilder) Build() Selector { return &Default{ NodeBuilder: db.Node, Balancer: db.Balancer.Build(), Filters: db.Filters, } }