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kratos/selector/random/random.go

60 lines
1.2 KiB

package random
import (
"context"
"math/rand"
"github.com/go-kratos/kratos/v2/selector"
"github.com/go-kratos/kratos/v2/selector/node/direct"
)
const (
// Name is random balancer name
Name = "random"
)
var _ selector.Balancer = &Balancer{} // Name is balancer name
// WithFilter with select filters
func WithFilter(filters ...selector.Filter) Option {
return func(o *options) {
o.filters = filters
}
}
// Option is random builder option.
type Option func(o *options)
// options is random builder options
type options struct {
filters []selector.Filter
}
// Balancer is a random balancer.
type Balancer struct{}
// New random a selector.
func New(opts ...Option) selector.Selector {
var option options
for _, opt := range opts {
opt(&option)
}
return &selector.Default{
Balancer: &Balancer{},
NodeBuilder: &direct.Builder{},
Filters: option.filters,
}
}
// Pick pick a weighted node.
func (p *Balancer) Pick(_ context.Context, nodes []selector.WeightedNode) (selector.WeightedNode, selector.DoneFunc, error) {
if len(nodes) == 0 {
return nil, nil, selector.ErrNoAvailable
}
cur := rand.Intn(len(nodes))
selected := nodes[cur]
d := selected.Pick()
return selected, d, nil
}